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AI Insights · Timothy · July 2024

Top 5 Co-op Games on iOS in Finland: Q2 2024 Performance

Explore the performance of the top 5 co-op games on iOS in Finland during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Co-op Games on iOS in Finland: Q2 2024 Performance

During Q2 2024, the top 5 co-op games on the iOS platform in Finland showed diverse performance trends in terms of downloads, revenue, and weekly active users. The data comes from Sensor Tower, where more detailed insights can be found.

Brawl Stars from Supercell experienced fluctuations in revenue, starting at approximately $34.6K in early April and peaking at around $36.9K at the end of the month. By the end of June, revenue settled at about $23.1K. Downloads saw a downward trend from 6.9K in the first week of April to 2.4K in the last week of June. Weekly active users started strong at nearly 93K but showed a decline to around 83.6K by the quarter's end.

PUBG MOBILE by Tencent Mobile International Limited had a varied revenue performance, beginning at $19.6K and hitting a high of approximately $31.5K in late May. Downloads remained relatively stable, averaging around 300 per week. The game maintained a consistent user base, with weekly active users hovering around 4.5K throughout the quarter.

Roblox from Roblox Corporation saw a steady increase in revenue, starting at $12.4K and reaching about $12.7K by the end of June. Downloads also showed an upward trend, growing from 1.2K in early April to 1.5K by mid-June. Weekly active users followed a similar pattern, increasing from approximately 39.6K to over 42.9K by the end of the quarter.

Whiteout Survival by Century Games Pte. Ltd. demonstrated growth in both revenue and downloads. Revenue started at $9K in early April, peaking at about $11.6K in mid-June, while downloads increased from 1.1K to 1.7K over the same period. Weekly active users also rose, starting at 4.3K and growing to nearly 6K by the end of June.

Clash of Clans, another title from Supercell, showed a mixed performance. Revenue began at $17K in the first week of April, fluctuating and ending at around $4.6K by late June. Downloads peaked at 1.2K in late April but dropped to 565 by the end of June. Weekly active users decreased from 41.5K to approximately 37.5K over the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Finland. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024